of course that would be the goal but you cant keep everything the same (or very close to it) and just change swirl though can you as its not independent variable or feature/aspect of the port. Its a whole lot more complicated than supposedCamKing wrote: ↑Tue Apr 20, 2021 10:09 amThis whole test was done, trying to keep everything else the same.
The original port was done by the same head porter that was trying to make a high swirl version of it. It was also on the most dominant engine at that time.
Velocity was almost the same, Same for cross-sectional areas.
The test was to keep everything the same(or as close as possible), but introduce swirl.
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