It’s been awhile since I posted but I wanted to share a project you might like. I’m building an online race game/ simulator that uses my race physics model and places it in a 3D world running at 60 frames per second. This is preliminary work but it is getting.
The purpose is to meet up online with others and enjoy some racing at a familiar setting, walking around the pits, standing by the starting line or staging lanes. You get the idea. This is for fun.
Here’s a small demo
https://youtu.be/L0o7iecf1BE
Browser drag racer
Moderator: Team
-
- New Member
- Posts: 37
- Joined: Sun Dec 29, 2013 11:52 pm
- Location: Houston, TX
-
- New Member
- Posts: 37
- Joined: Sun Dec 29, 2013 11:52 pm
- Location: Houston, TX
Re: Browser drag racer
Reporting in.. i’m adding in more and more physics.. got a good start on anti squat
https://youtu.be/lyFHoM9h9ug
Also getting the tire rubber laying working. Will tune this up a lot more to show light and dark areas. This also showcases stick cars, foot braking and transbrake.
https://youtu.be/QOOGgQRV0kQ
..added race trailers in for flavor.
https://youtu.be/pATRvhqN1r0
Working on unequal weight launches as well. The lateral forces are still not in yet though.
https://youtu.be/r-Eh5Ss4-Aw
Tons more to do..
https://youtu.be/lyFHoM9h9ug
Also getting the tire rubber laying working. Will tune this up a lot more to show light and dark areas. This also showcases stick cars, foot braking and transbrake.
https://youtu.be/QOOGgQRV0kQ
..added race trailers in for flavor.
https://youtu.be/pATRvhqN1r0
Working on unequal weight launches as well. The lateral forces are still not in yet though.
https://youtu.be/r-Eh5Ss4-Aw
Tons more to do..